Flexible Prims and Lights?
As most of you know by now there was an update that added couple of neat features to second life. Now prims can have a flexible path so it can bend with the wind and have other characteristics. You can also have prims that give off light. I tried some playing around with these new stuff but don’t fully understand everything about it. I think both of this stuff is client based. You can link up flex prims to one solid prim but can’t have a prim at the end of a flexible prim. I had the idea of linking up a balloon to a flexible prim but couldn’t do it.
I attended a class at Teazers Isle on how to do a dr. seuss type of hat that using a flex prim. The hat sways when I walk around and it looks quite funny. That was the first object I made with flex prims but wanted to create something by myself and play with the settings a bit.
So I figured out how to make a scarf which moves with the wind and when I move around. I don’t think it looks that great or sways correctly but for my first clothing type thing it’s ok for me. I also tried using the light feature on my scarf so I can see everything around me when it turns dark. The lighting is very easy to understand. Intensity for how bright the light will be. Pick a color for the light to show and the radius it will expand to. I am not too sure what the fallout option means so if someone can explain them or any of the options in the flex it would be very helpful! One thing I noticed is when I sit down my flexible scarf wants to go up sometimes. I’ll have to try some stuff to figure why it does that later.
I found a video that Tao Takashi did for his blog/vlog. Episode 2 shows off the flexible prims and lights in the preview grid before the update was done. He also has a new video of how the lights look inside the main grid after the update at his main page.