Archive for » May, 2006 «

Flexible Prims and Lights?

Flexible Prims and light are introduced in Second Life

As most of you know by now there was an update that added couple of neat features to second life. Now prims can have a flexible path so it can bend with the wind and have other characteristics. You can also have prims that give off light. I tried some playing around with these new stuff but don’t fully understand everything about it. I think both of this stuff is client based. You can link up flex prims to one solid prim but can’t have a prim at the end of a flexible prim. I had the idea of linking up a balloon to a flexible prim but couldn’t do it.

Second Life new feature flexible prims for a hat

I attended a class at Teazers Isle on how to do a dr. seuss type of hat that using a flex prim. The hat sways when I walk around and it looks quite funny. That was the first object I made with flex prims but wanted to create something by myself and play with the settings a bit.

My scarf in Second Life using flexible prims and lightUsing flexible prims for a scarf I made in Second Life

So I figured out how to make a scarf which moves with the wind and when I move around. I don’t think it looks that great or sways correctly but for my first clothing type thing it’s ok for me. I also tried using the light feature on my scarf so I can see everything around me when it turns dark. The lighting is very easy to understand. Intensity for how bright the light will be. Pick a color for the light to show and the radius it will expand to. I am not too sure what the fallout option means so if someone can explain them or any of the options in the flex it would be very helpful! One thing I noticed is when I sit down my flexible scarf wants to go up sometimes. I’ll have to try some stuff to figure why it does that later.

I found a video that Tao Takashi did for his blog/vlog. Episode 2 shows off the flexible prims and lights in the preview grid before the update was done. He also has a new video of how the lights look inside the main grid after the update at his main page.

Want a RPG game?

This post is about an old game in Second Life which is no longer there in 2011. It’s left for history and memories of the past. Here’s an explanation.

Looking for a RPG game where you can get experience from killing monsters and magic points to cast spells? There are many games like that on the Internet. World of warcraft is the biggest one right now. Runescape is another and it’s free to play. Could you imagine a game like these in Second Life? Do you think it’s possible? Sure there are places where you can die from weapons and you get sent back to your home position but you don’t lose any items or anything else.

When you do a search for role playing games you will probably find some places in the find menu. Most of what you will find is Role playing areas where you take a role and stay in character but are not a game. If you are looking for a game then you should check out DarkLife! It’s very similar to Runescape but it’s very small and still needs a lot of work. I’ve been playing this game for two weeks. You get experience points, levels and mana points for magic. You can buy weapons and armor and find gold. Fight with rats, scorpions and skeletons! You can not fight another person yet but I’m sure that can be added also.

Dark Life game in Second Life

The first thing you need to do is buy a backpack, shield and a sword at the main store for $500L. Put on the backpack and you are now playing the game. Next wear the sword and the shield. All you have to do now is find where to fight the creatures. wander in or out of the town and you’ll find some rats. You can double click on a rat or let it attack you by getting close to it. You earn experience every time you hit it and you will find gold when you kill it. The gold can be used to buy weapons, armor, potions or spells. Most of the weapons and armor will cost 50L including an amount of gold. Be careful, wandering around too far can be disastrous. The place is small so the next creature you will see can be a much stronger foe. If you die then you must walk back to the shrine at the beginning of the game to bring you back to life but you will be missing some experience points.

Now this is a great game and has a huge potential for the future. Right now it’s small and can get boring fast. Fighting the same monsters at the same place can get tiring. A game like runescape has many places to fight and many monsters to fight. So DarkLife isn’t the best RPG game but it has so many potentials to go far! Recently this game was in a game competition in the Arcadia sim but sadly it didn’t win and came in 6th place. Just think what this game will be with enough space and support behind it? I’m looking forward to more games like this to make second life more competitive and fun for players!

Podcasters in Second Life

I am not a podcaster and I don’t listen to many podcasts. Recently I found some podcasters and podcast listeners inside second life. TD Goodliffe has his hmmcast so he might know more or be interested about this stuff. Heard on Adam Curry’s podcast that he signed up to second life in the last week of April and he really likes it. He bought land and put up a castle right away called “Curry Castle“. He has brought in many of his listeners and sometimes he’ll be online while he is working on his next podcast. His name in Second Life is Adam Neumann.

He has hinted on a bigger project that he is working on and he’ll announce more later on. He is really interested to find out how to run his own business in SL. Some other podcasters have followed Adam and bought land near his castle. Others are expressing interest in getting involved. Lot of the listeners joined up and you’ll find some at the castle waiting for Adam to log on.

Adam Curry Castle in Second Life with other podcasters

Look I even got a free podcast T-Shirt which you can find on top of the castle. He also has his newest podcast streaming on his land of course. Thought some might be interested and I actually am trying to listen to his shows more now.

First lawsuit against second life?

Read about a lawsuit filed against second life at Secretlair. You can also read some comments in the second life forums (Registration required). I’m not sure about all the details about it but it seems like this guy was using an unfair way of buying land. He says he “learned of a way” to purchase virtual land and linden labs didn’t stop the auctions to be created. Then SL terminated his account. It’s going to be interesting how this all ends up. To me it doesn’t have much weight but with something new like this we will just have to see. What lawsuit will be next?? Will gambling be next?

Linden Labs on Google TechTalk

Philip Linden and Cory Linden did a presentation at google Techtalk on Matrch 1, 2006. I didn’t see any mention of this on VTOR so thought I would mention it here for future reference. The presentation showed many objects that one can buy in the game. Cory showed off the physics engine by creating dominoes and knocked them all down. The dominoes set themselves up again after a certain amount of time. You can actually see the Starax wand which is 18,000L to buy but it’s a cool object! They even talked a bit about security stuff refering to the replicating object attacks that have been happening recently. Everything is streamed from the server and the client is dumb so the security problems other games might have wouldn’t be a problem here.

There are 15 terabytes of data in the game from all the objects and sims which were made. The average age of users in the game is 32 and 43% of them are female.

They also mentioned a bit about the scripting language and the upcoming change to mono. Find out why lighting wasn’t added at the beginning. There are also 25% users selling objects and 75% buyers. Also mentioned a bit about updates to some objects and they could put a system for automatic updates but they didn’t say they would.

It’s a very interesting 1 hour video of what the lindens are thinking about in the future and why they made some of their decisions.